Translate

Friday, October 18, 2013

CSM REVIEW and combo PART 3 ELITE

ELITE
Cult marine : the cult marine are pretty useless as elite choice but can be considerate to be used as Troops which is pretty nice for thematic army.


Khorne Berserkers
melee space marine, far to be my first choice they will cost almost the same price as faux berserker (CSM mark, icon and extra CC) in fact you exchange your special weapon for a fearless and a 5CC.


 For option you have chain axe, but is a trap don't bother improve their efficiency against trash infantry 4+ svg and a 5CC is pretty useless. In fact 5CC is good against marine... only marine because you will hit on 3+ on all other units and don't forget VoTLW will already give you an edge against marine. You also have plasma pistol did a really need to explain why is bad (I would be cool if they could increase your base str to 7)Combo staff : None maybe in a land raider if they count as troop

evaluation *

Thousand Sons
they have bolter AP3 and can lock a elite AP 3 squad. Their lack of special weapons it is a flaw. Personally more fluffy than efficient.Staff Combo: they probably more efficient with an extra caster in the squad in order to increase their fire and combat reliability.

evaluation *

Plague Marines
Probably the best choice and is one of the most often seen on the table around 60 point over a faux plagues marine. They have special weapons, they are poison in CC (reroll against most of the troop in the game), they are resilient as hell and a crappy icon ;p but who care. In fact the only things to consider is to buy a Nurgle chaos lord which is one of the best lords anyway if you spent points of course.Combo staff : 10 x 2x plasmagun (FNP help get hot) rhino , champion power fist (you will strike last anyway).

evaluation *****

Noise Marines
Their lack of special weapons is compensate by their sonic weapon although the Blastmaster is too expensive in my opinion. A good shooting forces strong enough to rip apart swarm cover lover(IG) .Combo staff : 20 x marine noises , sonic blaster 18x ,2 blasmaster, 1x champion doom siren , claws, icon of excess.

Tips try to boost them with slaneesh sorcerer it will worth it (boost sonic str, relentless in biomancy too)

 evaluation ****

Mutilators
New units sacrifices shooting ability of obliterators for a better CC option, but they have some HUGE FLAW terminator will do the same job for almost the same price and cant be instant death, obliterator will also do almost the same job for a minor point investment. For the moment they are a only a minor cost saver. Combo staff : try them with a dark apostle.(pretty shame unit)

evaluation *

Possessed
Much more reliable than before, good punch on the average Infantry ( Space Marine ) but their lack of shooting make put them in the bottom of the barrel and is sad because is probably one of the most good looking unit GW ever did. they are quickly replaced by alternative elite .Staff Combo: with apostle

evaluation *

Terminators
A little more expensive than before 1 pt, still polyvalent as before, can still serve as a termiticide for 115 pts for 3 with combi - weapon (melta) . They can destroy something almost systematically thanks to their combi - weapon and occupy the enemy for some time after. Is a really good game changer breaking the enemy line often the opponent need to go back or slow his advance to kill them have terminator behind the line is not really appreciated mainly when your weakest CC units are there.Combo Personal : Termi 5x , 1x power axe , 3x power fist , 1x power axe, 5x combi - plasma, marke of tzeentch (my one men army killer team(MC, character elite etc)) ho! and plasma will destroy almost any amour in the rear if you don't have death star to kill)

evaluation *****

Chosen
Chosen are great expensive but great. In many forum it is suggest to play them as shooting strike forces what at my first glance was the logical thing to do. After many games with them carrying 5x flamer or 5x plasma, I try to figured out how to play them in CC. They are good in cc with 2 base atk 3 with CC weapon acess of VOTLW rule, mark and icon(5x atk on charge at str 5 is amazing). So I tried full CC with power weapon mark of khorne and icons it was aggressive but their lack of maneuverability was a real flaws so a try them with an half and half pattern. 3x melta with 1x power axe and a champion with power axe and combi-melta it was good really good but with a force multiplier like a chaos sorcerer in termi armor lv 3 in a LR it became a real death star. you have 2x power axe 1x force axe , 2 different kind of armor (handy for challenge) 1 axe who cant be challenge and 4 melta to damage strong foe or melt tank before charge. Like a said is a death star near 600 pts with the LR but it will rip apart almost any foe.

In a Black legion army one CC chosen, two plasma squad and a cultist troop is good at 3k game and very dangerous for nidzilla army.(like 15 plasma with the termi squad)

evaluation *****

Hellbrute

Hellbrute suffer of a bad reputation maybe is the scars of the past codex but a really enjoy them you need to see him like a psychological diversion instead of complaining he can do the job. keep him stock I tried plasma scourge setup is not a bad one but is not so handy. With his power fist he has str 10 so he cant insta kill lot of foe and armour and with his multi-melta your opponent will leave ine the fear to loose his LR by a 100pts model. Your opponent will shoot at him because is a mistake to let a dreadnought go free runner let you time to place other things where you want them. with the new vehicle cover rule a tiny hellbrute is cool and plus the model is awesome. In conclusion a hellbrute will protect your flank, be a counter-atk a tank nemesis and a possible instant death on the table  at my opinion it worth 100 pts.

evaluation ****

No comments: